Formation of subject competence at students in the context of virtual reality environment

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The article is devoted to topical problems of formation subject competence at Bachelors of Information Technology. The treatment of this concept is proposed. The methodological development is presented, it is devoted to improvement the subject competence by means of virtual reality environment Unity3D.

Competence, competence approach, subject competence, levels of competence, target competence, cross-curricular competence

Короткий адрес: https://sciup.org/148182095

IDR: 148182095

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