Gaming modeling of the interaction of specialists that form the cultural space

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Different areas of activity that, despite contradictions and different priorities, are forced to find a common language and come to a consensus. Nowadays, it is very common for culture to interact with other subject areas of cultural space. Certain methodological and educational tools are used to study contradictions and difficulties, then overcome them and enter the space of implementation of innovative ideas. As an effective means, the method of game simulation is proposed, which includes a scenario, group and plenary work, as well as evaluating the results of the game process. Using these tools, it is possible to obtain the desired range of expected results and solve interdisciplinary problems.

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Economy, culture, thinking, activity, scenario, means, results

Короткий адрес: https://sciup.org/170190686

IDR: 170190686   |   DOI: 10.24411/2500-1000-2020-11340

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