Gamified learning as a cloud service

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This paper considers gamification of the education process for computer network system management. Virtualization and clouds are used as a means of creating gamification infrastructure. The paper proposes a game concept and a way of its implementation. The proposed approach allows performing education ensuring high level of involvement and efficiency and simplifying the process of virtual training range deployment. (In Russian)

ID: 14336111 Короткий адрес: https://sciup.org/14336111

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