Use of sports and game technologies for teenagers to meet standards of the All-Russian Sports Complex “Ready for labor and defense”
Автор: I.V. Neretina, L.K. Sidorov
Журнал: Вестник Красноярского государственного педагогического университета им. В.П. Астафьева @vestnik-kspu
Рубрика: Теория и методика физического воспитания
Статья в выпуске: 2 (72), 2025 года.
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Statement of the problem. The article analyzes the modern system of physical education and sports training, combining traditional training methods with innovative sports and game technologies. The use of such technologies in extracurricular sports activities helps to increase the effectiveness of physical training for school students aged 14–15 to successfully meet the standards of the All-Russian Sports Complex “Ready for Work and Defense”. In addition, it has a positive effect on the motivation of schoolchildren to engage in physical education and sports. The purpose of the article is to study the use of sports and game technologies in extracurricular activities in the classes “General physical training with elements of sports games” for students aged 14–15 to prepare for the standards of the All-Russian Sports Complex “Ready for Work and Defense”. Methodology (materials and methods). Empirical methods are used to achieve the research goal: analysis of scientific and methodological literature, conducting pedagogical experiments, control testing, as well as data processing and analysis using descriptive statistics in Excel. These methods make it possible to assess the impact of sports and game technologies on physical fitness of students aged 14–15, as well as to determine their readiness to comply with the standards of the All-Russian Sports Complex “Ready for Work and Defense”. Research results. According to the results of the study, it was revealed that the use of sports and game technologies (Wheel of Fortune, rating system) in the training sessions of “General physical training with elements of sports games” effectively influenced the preparation of students aged 14–15 for passing the standards of the All-Russian Sports Complex “Ready for Work and Defense”. Conclusion. The applied technologies have made it possible to increase the level of physical fitness and motivation among school students. Elements of randomness and competitiveness stimulated active participation and the desire to improve results, which contributed to the successful implementation of standards.
Sports technologies, game technologies, Ready for Work and Defense, gamification, students aged 14–15, extracurricular activities, physical training, motivation, engagement
Короткий адрес: https://sciup.org/144163426
IDR: 144163426