Effectiveness of using computer games in teaching English vocabulary
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This article deals with the issue of effective usage of contemporary information technologies, namely computer games, in teaching English vocabulary. The author carries out a comparative analysis of computer games with lexico-communicative orientation and games aiming to expand vocabulary when learning English as a second language.
Computer game, english language, vocabulary, motivation of students, learning efficiency
Короткий адрес: https://sciup.org/147250258
IDR: 147250258
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