Prospects for software acceleration of ray tracing techniques in 3D graphics visualization
Автор: Guguchkin A.V., Kharin A.D.
Журнал: Форум молодых ученых @forum-nauka
Статья в выпуске: 6 (82), 2023 года.
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In this paper, the existing methods of simplifying the implementation of ray tracing using postprocessing technologies in the space of the screen and a hierarchy of bounding volumes will be given, will be noted active interest in the scientific community, as well as the result of this interest in the form of significant improvements in these technologies. The solution of the tasks set in this work was carried out on the basis of the application of general scientific methods of research in the framework of comparative and logical analysis, as well as through the analysis of the structure. The technologies proposed in this paper, as a possible way to develop the optimization of ray tracing techniques, can seriously affect the future of modern media projects, thus requiring less budget in the production, and, thus, opening more creative space for the authors.
Ray tracing, path tracing, 3d graphics, screen space reflections, bunding volume hierarchy, voxel cone tracing
Короткий адрес: https://sciup.org/140300744
IDR: 140300744 | DOI: 10.46566/2500-4050_2023_82_153