Prospects for software acceleration of ray tracing techniques in 3D graphics visualization

Автор: Guguchkin A.V., Kharin A.D.

Журнал: Форум молодых ученых @forum-nauka

Статья в выпуске: 6 (82), 2023 года.

Бесплатный доступ

In this paper, the existing methods of simplifying the implementation of ray tracing using postprocessing technologies in the space of the screen and a hierarchy of bounding volumes will be given, will be noted active interest in the scientific community, as well as the result of this interest in the form of significant improvements in these technologies. The solution of the tasks set in this work was carried out on the basis of the application of general scientific methods of research in the framework of comparative and logical analysis, as well as through the analysis of the structure. The technologies proposed in this paper, as a possible way to develop the optimization of ray tracing techniques, can seriously affect the future of modern media projects, thus requiring less budget in the production, and, thus, opening more creative space for the authors.

Еще

Ray tracing, path tracing, 3d graphics, screen space reflections, bunding volume hierarchy, voxel cone tracing

Короткий адрес: https://sciup.org/140300744

IDR: 140300744   |   DOI: 10.46566/2500-4050_2023_82_153

Статья научная