Semantic features of the language game and its representations in the prose of A. T. Averchenko
Автор: Kucheryavykh Yuliya Nikolaevna
Журнал: Научный вестник Южного института менеджмента @vestnik-uim
Рубрика: Финансы и учет
Статья в выпуске: 1 (21), 2018 года.
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The article discusses the features of the formation and functioning of irony as a way of expressing evaluation in the relationship of the characters of works of art A. T. Averchenko. The importance of this phenomenon is determined by the dependence of the elements of its construction, as well as the external historical and literary vertical context, language elements that form the emotional and expressive marking of the statement. Therefore, it is possible to distinguish some types of ironic evaluation: non-reflexive and reflexive. Acting as a means of language comedism, pun in the humorous prose of Arkady Averchenko structurally-semantically organized, and, as an element of the language game, has the laws of construction and selection of stylistic techniques of creation and influence characteristic of the works of the writer. Therefore, the variety of means of creating a comic assessment in the artistic texts of the author suggests that the choice of a particular technique depends on the language personality of the writer, the ratio of linguistic and extralinguistic means of representing the evaluation in the literary text, because the meaning of the phrase predicted by the addressee is created at the expense of the expected word order for the original syntax. Consequently, the realization of the ironic meaning inherent by the Creator of the work of art in the lexemes, becomes clear only from the surrounding context. Since the game is the basis of any culture, the ratio of these concepts becomes the leading person playing, manifested in the manner of speech behavior of the linguistic personality of both the author-Creator and the character - his creations. Therefore, it is appropriate to state that the linguistic personality exists in the space of culture, and, therefore, it can be presented as a linguocultural type as an image recognizable by representatives of a certain national culture, embodied in the character of an artistic work as a creative and playing unique linguistic personality.
Language game, character, linguocultural type, comic effect, antithesis, metaphor, paradox, evaluation, reflexive and non-reflexive irony, applicative construction, phraseology, euphemism, pun, linguistic personality, background knowledge, vertical context, semantic application, mask
Короткий адрес: https://sciup.org/143163073
IDR: 143163073 | DOI: 10.31775/2305-3100-2018-1-86-91