Socio-psychological navigator game “I am a human” as a means of legal education for adolescents

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Over the past decades, there has been a tendency towards a drop in the level of morality and culture in society; most of all it affects the younger generation. Many students of professional educational organizations have an extremely low level of legal culture, which inevitably leads to an increase in the number of offenses and crimes committed by them on the basis of legal illiteracy. Most of the offenses and crimes are committed by adolescents precisely because of the lack of legal knowledge and inability to apply them in life. The article highlights the relevance of gaming educational technologies in the upbringing of students at the South Ural Multidisciplinary College. The success of the application of the tabletop socio-psychological navigator game “I am a Human” is shown, which helps students to understand the basic life principles of social behavior, teaches them to make responsible decisions and objectively assess the life situation, as well as take responsibility for their actions.

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Legal education of students, game educational technologies, socio-psychological game, game-navigator, volunteer movement, behavior correction

Короткий адрес: https://sciup.org/142228700

IDR: 142228700

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