A Comparative Survey on Optical Burst Switched Network Simulators

Автор: Terrance Frederick Fernandez, T. Megala, N.Sreenath

Журнал: International Journal of Computer Network and Information Security(IJCNIS) @ijcnis

Статья в выпуске: 5 vol.6, 2014 года.

Бесплатный доступ

Optical Burst Switching (OBS) is the future of optical internet which provides a promising architecture to efficiently utilize WDM and to fulfill today’s Internet traffic demands. Since this area is yet to mature there is a darn need to study its various protocols. Network simulator is an important tool for researchers and academicians to simulate and model the actual network at a reduced cost compared to the real test-bed experimentation. In this paper various OBS simulators are comparatively surveyed, while highlighting their merits and demerits.

Optical Burst Switching (OBS), All-Optical Networks, Network Simulator Tools

Короткий адрес: https://sciup.org/15011302

IDR: 15011302

Текст научной статьи A Comparative Survey on Optical Burst Switched Network Simulators

Published Online April 2014 in MECS

  • I.    Introduction

    Internet , a boon to Science and humanity, is indispensible to our modern lives. Daybreaks in most houses checking emails, downloading music and listening to online radios. Driven by these human needs, the Internet grows exponentially and doubles its traffic every nine months before 1997 and every six months after that. According to [1], less than one in seven Americans were online in 1995. Today, two out of every three Americans are surfing the Web, exchanging e-mail, reading bank statements, checking ball scores and weather. This demand leads to a phenomenon in network called as traffic doubling [2]. The year 1990, hypertext and its supporting protocols made the World Wide Web, accessible to the public users. The World Wide Web transformed people’s lifestyle like they can play travel agent and book all the elements of a vacation online, they can arrange for their bills to be paid automatically on absence or they can put a hold on mail delivery, find directions to tourist attractions and get a long-term weather forecast before leaving. Introduction of optical fiber cables decreased the cost of transmission bandwidth and thus made Internet affordable to laymen. Optical fiber allows multiplexing many signals at different centre wavelengths onto a single fiber. This is called “Wavelength Division Multiplexing (WDM)”.

  • A.    OBS Background

OBS offers a hybrid switching architecture that resembles both wavelength routing and packet switching. An OBS network consists of Electronic Edge Nodes (EN) and Optical Core Nodes (CN). The input EN is called as

Ingress and the output EN is called as Egress. Data is broken into variable sized entities called bursts, which is defined as the Digitized talk spurt or the data message that has intermediate granularity between a packet and amount of data in a circuit. A Burst consists of the payload called as Data Burst (DB) and a Burst Header Packet (BHP). DB is switched all-optically, while BHP undergoes O/E/O conversion at each hop. BHP precedes DB and is sent on a different wavelength with an “Offset Time (OT)”. This OT allows the processing of the control packet and configuring switches until the arrival of data [3].

Buffers are absent at core nodes, headers can be processed at slower speeds, synchronization requirements are relaxed in OBS. OCS is suitable for constant rate traffic (voice traffic) but unsuitable for dynamic traffic. Faster header processing and strict synchronization are required in OPS due to lack of optical buffers. Only company that offers commercial OBS products is Matisse networks as the technology is still immature [4] and thus good for research. OBS can cut-through optical switches i.e.., the burst may be transmitted before it is completely assembled or dissembled at intermediate nodes. The switching speeds of electronics cannot keep up with the transmission capacity offered by optics. Also optical switches handle large number of switching ports when compared with electronic switches.

  • B.    Burst Contention and Losses

Burst Contention is a phenomenon that’s common in OBS when two or more incoming Control Bursts compete for the same output wavelength at the same link and at the same time [4]. When contentions occur between bursts, one of them successfully reserves the channel and the remaining drops. This phenomenon is called as Burst Dropping and thus losses occur. This happens due to the absence of Optical buffers at the OBS Network as the DBs traverse an all-optical path.

  • C.    Burst Assembly

Data from various traffic sources are assembled into Bursts of varied sizes. These are assembled at the Ingress before they are sent to the network. This assembly is made based on some algorithms and they are:

  • •    Timer based Mechanism.

  • •    Burst length (threshold) based Mechanism.

  • •   Mixed Burst Assembly Mechanism.

  •    Optimized/Adaptive Burst Assembly Mechanism.

A burst is created and sent into ON at periodic time intervals and Bursts are of variable lengths for Timer based Burst Assembly Mechanism [5]. The burst lengths are fixed and are generated at non-periodic time intervals for Burst length based Burst Assembly Mechanism [5]. Combining packets of different classes to same bursts and packets are placed from head of the burst to the tail of the bursts in order of decreasing classes. This is called as composite burst assembly algorithm. In mixed burst assembly mechanism, the bursts are assembled and sent either if the timer expires or the burst length is reached. Dynamic adaptive threshold on burst length is set in order to optimize the overall performance in OBS for QoS sensitive traffic.

  • D.    Burst Scheduling

Scheduling in OBS is essential for efficient use of channels/wavelengths and they can be Horizon or without void filling and without void filling:

  •    First Fit Unscheduled Channel (FFUC) Horizon scheduling

  •    Latest Available Unscheduled Channel (LAUC) Horizon scheduling

  •    First Fit Unscheduled Channel with Void Filling (FFUCVF)

  •    Latest Available Unscheduled Channel with Void Filling (LAUC-VF)

  •    Minimum End Void (Min-EV)

The latest time at which a channel is scheduled to use is “horizon”. With the above, the horizon scheduler selects the channel with latest horizon from the set of channels whose horizons are less than burst arrival times. The time complexity here is O (log h) [6]. VF keeps track of all voids in a channel and schedule bursts in one of the voids. If more than one void can fit a burst then the one with latest beginning time is assigned. The link utilization is higher than horizon scheduling but gets slower with huge number of voids [7]. MSV uses a geometric approach (binary search tree) that minimizes the distance between the starting time of the void and starting time of the burst.

This reminder of this paper is organized as follows. Section II describes an OBS Network model. In Section III, various Network simulators used on TCP over OBS connections are discussed with their merits and demerits. In Section IV, various simulators are compared. Section V deals with some OBS Test-bed implementations and the paper is concluded in Section VI.

  • II.    Obs Network Model

Fig 1: TCP over OBS Network

Fig. 1 shows OBS network architecture that consists of Ingress, Egress and core nodes connected by WDM links. The input traffic from multiple senders is assembled at the source edge node and is transmitted as bursts through high-capacity WDM links over the optical core. A destination edge node, upon receiving a burst, disassembles and delivers the data packets to the corresponding receivers. Source edge nodes are called as ingress and destination edge nodes are called as egress.

In OBS networks, data is transmitted as Data Bursts. Each burst consists of multiple packets (IP packets for an IP over WDM network or ATM packet), and a Burst Header Packet (BHP) is generated for each payload/data Burst. BHP contains the routing information to be used by core routers, the burst Offset Time (OT), the data burst length, the data wavelength carrying the burst, and the QoS information. A burst and its BHP are transmitted separately on different channels. In a burst transmission scenario, a BHP is sent out ahead of the burst by an OT in order to reserve resources at each intermediate core node along the path of the burst. While the BHP is processed at each intermediate node, the burst cuts through the preconfigured nodes all-optically. The OT ensures that, at each intermediate node, the BHP is processed prior to the burst arrival.

  • III.  OBS Network Simulators

  • A.    NCTUns

    NCTU network simulator (National Chiao Tung University network simulator) is a module based network simulator developed at the Network and System Laboratory at National Chiao Tung University in 2002 [8]. Since it has module based structure, it supports real network applications. SimReal Incorporative is a virtual company that promotes the use of the NCTUns network simulator and emulator used for Network planning, research, application program, performance evaluation and educational needs, since its inception. This simulator deals mainly the OSI Data link and network layer protocols such as routing and switching. In the OSI

physical layer, it simulates the Bit Error Rate (BER), down time periods, bandwidth and propagation delay. For All-Optical Networks, it caters two simulation environments: the first one is a traditional OCS network, while the other one is the OBS network. It can support both wired and wireless communication links. An environment implemented in C++, it is an event driven simulator and is commercially licensed. NCTUns 4.0 (latest version) was tested on Red-Hat Fedora 7 Linux OS with kernel version 2.6.21. This simulator is used in [9], [10] and [11].

The main disadvantage here is the absence of commercial license. Also only few TCP implementations are dealt here that makes it unfeasible for simulation of every TCP implementation over OBS networks.

  • B.    OBS Simulator

At North Caroline State University, USA, this network simulator was developed by Tend and Rouskas to model and simulate OBS networks, using C++. This network tool is unpublished; however there are published results of this simulator in [8]. Based on the Burst Loss Probability (BLP), simulation of different resource reservation protocols is implemented to study the performance of OBS, including network topologies. It defines the topology, scheduling algorithm, the number of edge nodes per core, the percentage of edge nodes that can generate bursts per core node and the propagation delay between core nodes. On command line, the program is called to give option parameters about the reservation protocols such as (JIT, JET, Horizon, JIT+ and JumpStart), the inter-arrival process (time between events), the burst generation ratio per node, the number of available data channels per link, the number of wavelength converters in each node, the time to process the setup message, the time to configure the optical cross-connect, and the propagation delay between edge and core nodes. Simulation results are only presented on console so advanced data output analysis by the means of plotting graphs is not available. The same happens with animation or real-time viewing, which are not supported. The main disadvantage is that it has no license and not available for download and use. Other disadvantages includes the unavailability of GUIs, usage of a fixed file name “n1.net”(created by its developers) with a particular semantics and syntax to run the any simulation and no Network animation output view.

  • C.    OPNET

The main disadvantage is that it supports only JET signaling protocol, thus JIT and Horizon are unsupported. The commercial licenses are available but the product is not free. Fig.2 shows the simulation output of OPNET.

Fig 2: Campus Network Simulation on OPNET

  • D.    JAVOBS

JAVOBS is developed by Oscar Pedrola from Technical University of Catalonia, USA. It is a Java based Simulator exclusive to OBS network simulation that uses JAVANCO framework [15]. Every OBS signaling protocols (such as JET, JIT, Horizon, E-JIT, JIT+) can be modeled here using hybrid discrete event modeling. Since this simulator is JAVA made, which is flexible, the complexity of building the simulator is reduced. Both C-OBS and E-OBS architectures can be implemented here [16]. This simulator is used in [17] for comparison of reservation protocols performance in COBS and E-OBS.

The main disadvantage is that runtime performance of JAVOBS is worse than those simulators implemented by C++ because of time consumed for the temporary compilation of user code to byte code. This code does not become executable code until the program is actually run.

  • E.    OBS-ns Simulator

The OBS-ns simulator was the product of DAWN Networking Research Lab from University of Maryland. A redesigned version of DAWN Lab's simulator is the OIRC OBS-ns Simulator [18], a simulation tool developed by Optical Internet Research Center and Samsung Advanced Institute of Technology. It is a redesigned version of OWns, which uses an older version of ns-2. It aims to solve the problems of version 0.9 and improve the software, thus introducing new features. As its predecessor, OIRC OBS-ns is an event-driven simulator built on the ns-2, so it inherits its properties like the fact that object models are also developed in C++ and OTcl is still used for specifying and configuring the network simulation environment. Here it is necessary to build a routing table using shortest path routing and specify traffic streams as done in ns-2. There is also an extended list of OTcl parameters with default values that is to be changed to specify details about OBS, such as the delay used of in FDL at end of link, the size of BHP and DB overhead, the burst timeout, the maximum burst size, the offset time for class and the edge node electronic buffer size. This simulator is modified and used in [19].

The main disadvantage here is lack of documentation about resource reservation protocols supported in this simulator. Furthermore, OBS-ns simulator implements only shortest path routing.

  • F.    ADOBS

Ad-hoc event-driven simulator implemented in C++ language is an event driven simulator for OBS networks. The main motive behind creation of such a simulator is to study the performance of OBS Network layer. Protocols such as JET, Horizon can be simulated using this tool [16].

The disadvantages include complexity cost that is used to achieve speed and efficiency. All the concepts and operations are entirely dependent on the system’s hardware. The input file is strictly predefined and not scripted unlike other network simulators.

  • G.    DESMO-J

    Developed in 1989 at the University of Hamburg, in the context of student’s projects, DESMO-J (DiscreteEvent Simulation and MOdelling in Java) is an object-oriented framework can be used for modeling OBS. This Java implementation supports the discrete-event simulation i.e.., all system state changes are supposed to happen at discrete points in time like queuing networks.

The DESMO was done in Modula-2, was an inspiration of DEMOS, a package for discrete-event simulation in Simula that was earlier developed by Birtwistle in 1979. In the year 1999, the core DESMO-J framework was completed. It was then extended in various aspects, like providing special components for the simulation of production systems or harbor logistics. This simulator is used in [20].

  • H.    Owns

Owns (Optical Wavelength division multiplexing network simulator) was created as an extension to ns. It is honored as the first ns2 based OBS network simulator. The OIRC and OBS-NS are redesigned versions of OWNs. Optical switching node, multi-wavelength links, routing can be simulated using this one. It was developed by studying other simulators such as REAL, OPNET, NS and BONES. The NAM Output for this simulator is called as OWNAM.

The vital demerit here is the possibility of implementation of very limited number of scheduling, assembly and routing algorithm for OBS networks. To counter these demerits later was OIRC OBS-ns and nOBS were created based on ns2.

  • I.    OBSIM

OBSim (Optical Burst Switch Simulator) is a event driven network simulator and the events are messages

  • [21] . These messages are generated by either by user or by network node. This simulator is used in [21].

OBSim make use of Java and is designed to implement OBS networks in form of objects [21]. It further allows to assess and compare the performance of signaling protocols and load profiles to a given network topology. This simulator is used to measure the performance of an OBS networks and a tool to predict the behavior of OBS network.

  • J.    nOBS

Unlike Owns and OIRC OBS-ns, where only shortest path routing can be simulated, here in nOBS, any routing can be implemented using source routing [22]. Here, the Wavelength Converters and FDLs are combined into pools and are shared among all ports called as Share-per-Node architecture.

The nodes and links are modified into optical nodes and optical links. The address classifier is replaced by another one that differentiates TCP/IP packets from Bursts. This work is created by Guray Gurel, Onur Alprazolam and Ezhan Karasan at Bilken University, Turkey and supported by Scientific and Tech. Research Council of Turkey (TUBITAK). The simulation output for nOBS is given in Fig.2 and Fig.3.

Fig 3: OBS Network with dumbbell topology represented on nOBS

Fig 4: TCP/OBS Network in NSF topology represented on nOBS

  • K.    OMNeT++

The primary function of OMNeT++ is not a network simulator, but a generic discrete event simulator framework to create scenarios, from the hard disk operation to the behavior of an Ethernet network.

The important advantage of OMNeT++ is that it is open source and has a Academic Public License which makes it free for non-commercial use [23]. Availability on all common platforms, like Windows, Mac OSX and Linux adds another advantage. All source code is in C++ and can be compiled with Microsoft Visual C++.

Apart from the advantages discussed above, this simulator suffers from few disadvantages. All OBS routing protocols cannot be modeled here.

  • L.    IKRSimLib

The IKRSimLib is an object-oriented class library for event-driven simulation. It is implemented in C++ language. IKR Simulation Library V 2.5 is documented in [24]. First and foremost it was designed towards powerful support of performance evaluation of communication networks. However, as it was flexible so been applied to assess software system performance of statistically evaluate traffic measurement traces. This simulator is employed in [25], to simulate the Fiber Delay Lines.

IKRSimLib contains components like queue to servers. Added packages containing a TCP implementation like Reno, Vegas etc.., and packet scheduler models were developed on top of the library. The merits of this simulator include simulation of asynchronous, nonperiodic data transmission. Other benefits are GUI, Object-oriented design of simulation entities and easy extensibility. Again all OBS protocols cannot be modeled here, that is a vital demerit.

  • IV.    Simulators Comparative study

This paper surveys twelve network simulators of TCP over Optical Burst Switched Networks. Among these eleven six are compared with one another. The comparison of OBS Simulators is done in TABLE 1 and TABLE 2.

TABLE 1 does the comparison on OBS signaling protocols, Programming language used and the license type. TABLE 2 does the comparison on Input and the output nature and the User Interfaces. This survey could be helpful to spot the best network simulator for a particular scenario.

Table 1. COMPARISON OF OBS SIMULATORS

Simulator s

OBS Protocols

Programming Language

License Type

NCTUns

JET

C++

Commercial

OBS-ns

C++

Free Use

OBSsim

JET,JIT,JIT+ Horizon, Jump start

C++

Private Use

ADOBS

JET, Horizon

C++

Private Use

JAVOBS

JET,JIT,EJIT, JIT+ Horizon

JAVA

Private Use

nOBS

JET

C++

Free Use

Table 2. COMPARISON OF OBS SIMULATORS

Simulators

Input type

Output type

GUI

NCTUns

Graphical Model Construction

Plot Graph, Animation

Powerful GUI

OBS-ns

OTCL Script

Plot Graph

network animator

OBSsimulator

Script

Console output

NO GUI

ADOBS

Predefined input

Plot Graph

GUI

JAVOBS

Graphical, script, XML

Plot Graph

Powerful GUI

nOBS

Script

X Graph, nam

network animator

In addition to the simulator discussed above, an adaptive threshold burst assembly is simulated in [26] using Visual C++.

  • V.    OBS Testbed Implementation

Some of the works in OBS were experimented in real test fields called as a OBS Testbed which was given in [27]. Multi-QoS Traffic Transmission Experiments were carried out through testbed implementation in [28]. TCP performance on OBS was experimented in [29].

In [30], OBS network performance was tested in field trials on the Japan Gigabit Network II (JGN-II) testbed. Fast congestion control through the use of pre-calculated detour routes was also demonstrated. Demonstration of service aware bandwidth reservation in a multi-granular OBS test-bed was done in [31]. Demonstration of Novel Multi-Granular Switch Architecture on an Application-Aware End-to-End Multi- Bit Rate OBS was done in [32].

  • VI.  Conclusion

Optical Burst Switched architecture is considered an effective one as core networking for large data requests and those applications that are delay sensitive. Since the OBS network is yet to mature it is mandatory to evaluate the performance. Also the OBS testbed could not be shipped to many countries including southern parts of Asia thus giving researchers and academicians that network simulators are the sole hope to analyze, design or implement OBS networks.

In this paper, survey on network simulators like NCTUns, OBSns, nOBS, DESMO-J, JAVOBS, OBSIM, OBS simulator, OWns, ADOBS, OMNeT++, OBS-ns and IKRSimLib that are used in scientific and academic research are done.

All that existing simulators except nOBS are not appropriate ‘if and only if’ a TCP over OBS Multicast network is considered to parameterize the Burst throughput, because they are either based on packet traffic instead of bursts, or do not cater every reservation protocols and parameters that can influence the TCP over OBS performance. Also when the learning curve is considered, nOBS is easier when compared to others because of the share-per-node architecture and all the protocols are handled by agents.

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