Adaptive Remote Sensing Texture Compression on GPU
Автор: Xiao-Xia Lu, Si-Kun Li
Журнал: International Journal of Image, Graphics and Signal Processing(IJIGSP) @ijigsp
Статья в выпуске: 1 vol.2, 2010 года.
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Considering the properties of remote sensing texture such as strong randomness and weak local correlation, a novel adaptive compression method based on vector quantizer is presented and implemented on GPU. Utilizing the property of Human Visual System (HVS), a new similarity measurement function is designed instead of using Euclid distance. Correlated threshold between blocks can be obtained adaptively according to the property of different images without artificial auxiliary. Furthermore, a self-adaptive threshold adjustment during the compression is designed to improve the reconstruct quality. Experiments show that the method can handle various resolution images adaptively. It can achieve satisfied compression rate and reconstruct quality at the same time. Index is coded to further increase the compression rate. The coding way is designed to guarantee accessing the index randomly too. Furthermore, the compression and decompression process is speed up with the usage of GPU, on account of their parallelism.
Texture compression, self-adaptive, Human Visual System, vector quantizer, GPU
Короткий адрес: https://sciup.org/15012029
IDR: 15012029
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