The business game using artificial intelligence technology as a tool for developing practical skills

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The article presents the development of a business game based on simulation modeling methods. This method is used to improve the professional competencies of senior students in conditions close to real ones. During the training, students will gain practical experience of teamwork, practice possible workflow scenarios and an idea of the necessary professional qualities for the chosen profession or field of activity. The game requires preliminary preparation, the participation of several teachers/consultants is possible (depending on the number of students participating in the game). It is also possible to involve experts from organizations representing potential employers. The training process is as close to reality as possible, students will receive practical recommendations for improving their competencies.

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Business game, teaching methods, training process, teamwork, training, practical experience, behavioral model, simulation modeling, business scenario, training for students, testing method, role-playing game, educational process

Короткий адрес: https://sciup.org/170208506

IDR: 170208506   |   DOI: 10.24412/2500-1000-2024-12-2-186-190

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