Gamification in education
Автор: Varenina Ludmila
Журнал: Историческая и социально-образовательная мысль @hist-edu
Рубрика: Образование и педагогические науки
Статья в выпуске: 6-2 (28), 2014 года.
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In this article the author is considering the use of gaming technologies in education. The author marks functions of games. The concept of "gamification" is considered as a process which can reveal creative abilities of individuals and motivate them to achieve success.
Gamification, gaming technology, motivation, involvement, role-playing game
Короткий адрес: https://sciup.org/14950427
IDR: 14950427
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