Gamification in history projects

Автор: Samokhina Yu.yu.

Журнал: Форум молодых ученых @forum-nauka

Статья в выпуске: 12 (64), 2021 года.

Бесплатный доступ

This work includes gamification methods. Through this work, I wanted to show that it is possible to study subjects not only through theoretical material (lectures) and practical (seminars), but also it is possible to diversify and add innovative technologies. The work deals with the newest and most interesting historical practices of working with information technology.

History, innovation, technology

Короткий адрес: https://sciup.org/140288395

IDR: 140288395

Статья научная