Gamification in history projects
Автор: Samokhina Yu.yu.
Журнал: Форум молодых ученых @forum-nauka
Статья в выпуске: 12 (64), 2021 года.
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This work includes gamification methods. Through this work, I wanted to show that it is possible to study subjects not only through theoretical material (lectures) and practical (seminars), but also it is possible to diversify and add innovative technologies. The work deals with the newest and most interesting historical practices of working with information technology.
History, innovation, technology
Короткий адрес: https://sciup.org/140288395
IDR: 140288395
Статья научная