Gaming technology in cultural practice of librarys

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The article analyzes the questions of formation of the modern gaming culture of youth and development of libraries as space of creative communication. Various social functions of games and their influence on the socialization of youth are shown in the example of work of the Stavropol regional youth library named of Slyadneva.

Game as a cultural phenomenon, gaming technology, library space, socialization, intellectual games, quests

Короткий адрес: https://sciup.org/170184651

IDR: 170184651

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