Leisure industry as a social and cultural phenomenon

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The article is devoted to the consideration of the essence of the leisure industry as a factor in social and cultural reality. The author’s definition of “leisure industry” is presented, its relationship with the concepts of “book industry”, “computer game industry”, “music industry”, and “fashion industry” is shown. The signs of behavior patterns of actively adaptive and passively adaptive categories of consumers of cultural products. The format of determinants of the content of the current state of the leisure industry is determined, due to the structural transformations of segments of the leisure industry system; realistic goal-setting of social and cultural activity; monitoring of social and cultural activity of consumers of cultural services; the prevalence of contact / distant effects. It is concluded that each segment of the leisure industry is focused on making a constructive contribution to the solution of the humanistic goals of leisure, primarily the development of the basic culture of the personality of the consumer of cultural services and the personality of a specialist in the social and cultural sphere.

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Leisure industry, cultural services, determinants of the content of the leisure industry, consumer practices, social and cultural technologies

Короткий адрес: https://sciup.org/144160873

IDR: 144160873   |   DOI: 10.24412/1997-0803-2020-10213

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