Effective usage of game technologies in the process of education
Автор: Tashlanova N.D.
Журнал: Форум молодых ученых @forum-nauka
Статья в выпуске: 4 (20), 2018 года.
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This article describes the effective use of gaming technology in the learning process, one of the main activities in the practice of higher education.
Technology, gaming technologies, activity, purposefulness, personality, wide spectrum, didactic goal, research, thinking, творческие споcобности, perfection, creative opportunities
Короткий адрес: https://sciup.org/140282078
IDR: 140282078
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