Cybersport as a social phenomena
Автор: Ismailov A.A.
Журнал: Международный журнал гуманитарных и естественных наук @intjournal
Рубрика: Педагогические науки
Статья в выпуске: 7-1 (34), 2019 года.
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The paper reveals the concept of eSports, provides a historical background on the emergence of this sport, and also proves its relevance as one of the possible new sources of investment. The main problems of active use of eSports as a new sport for the development of intellectual abilities are considered.
Esports, computer games, competitions, e-sports disciplines, computer
Короткий адрес: https://sciup.org/170186511
IDR: 170186511 | DOI: 10.24411/2500-1000-2019-11363
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