Cybersport as a social phenomena

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The paper reveals the concept of eSports, provides a historical background on the emergence of this sport, and also proves its relevance as one of the possible new sources of investment. The main problems of active use of eSports as a new sport for the development of intellectual abilities are considered.

Esports, computer games, competitions, e-sports disciplines, computer

Короткий адрес: https://sciup.org/170186511

IDR: 170186511   |   DOI: 10.24411/2500-1000-2019-11363

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