Computer modeling of dynamic objects with the use of computer games development software Unity

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The paper presents an approach to the implementation of simulation computer models of dynamic technical objects using 3D-graphics systems and game engines. A model of a dynamic object developed in the Unity system, using scripts in the C # programming language to implement the basic algorithms of the model is proposed. The approach is approved on the example of a computer model of dynamics of the tractor's suspension when moving over an uneven surface. The model clearly shows the nature of oscillatory processes in the suspension of the tractor in real time and allows to improve the understanding of such processes in the study and design of technical facilities. The proposed approach to the teaching of disciplines related to the modeling of dynamic objects, has been allowed to activate the creative and practice-oriented component of the disciplines, it can be used in the course and diploma design students of technical specialties of higher educational institutions.

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Компьютерная 3d- модель, modeling of dynamic objects, a 3d computer model of the system development of computer games

Короткий адрес: https://sciup.org/14770231

IDR: 14770231

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