Learning vocabulary through games: using Kahoot and Bamboozle in the classroom

Автор: Azizova F.S., Eshpolatova F.L.

Журнал: Форум молодых ученых @forum-nauka

Статья в выпуске: 4 (116), 2026 года.

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Learning vocabulary through games enhances engagement and retention. This study explores the use of Kahoot and Bamboozle in classroom settings to support interactive language learning. Findings indicate increased motivation, participation, and vocabulary acquisition. Game-based platforms create a dynamic environment that fosters collaboration, immediate feedback, and meaningful practice for diverse learners.

Vocabulary learning, game-based learning, kahoot, bamboozle, classroom engagement, language acquisition

Короткий адрес: https://sciup.org/140316157

IDR: 140316157