Gamification mechanics in marketing using the museum market as an example

Автор: Begunova V.A., Lisovskaya V.V.

Журнал: Экономика и бизнес: теория и практика @economyandbusiness

Статья в выпуске: 4 (122), 2025 года.

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The article examines the transformation of the museum sector under the influence of digitalization and gamification technologies. Particular attention is paid to gamification methodology in museum spaces, including a detailed analysis of Yu-Kai Chou's Octalysis model with its eight key motivational drivers. Comparative analysis of international and Russian practices reveals main trends: prevalence of interactive quests and VR/AR technologies, development of narrative practices, and specifics of adapting gamification mechanics in Russian museums. The practical value lies in systematizing successful case studies applicable to museums of various scales and profiles.

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Gamification, marketing, museum market, gamification mechanics, motivation drivers, octalysis framework

Короткий адрес: https://sciup.org/170209820

IDR: 170209820   |   DOI: 10.24412/2411-0450-2025-4-43-48

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