Methodological foundations for the organization of project activities of students of secondary vocational education in a digital society

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The article deals with topical issues of using digital technologies in the process of teaching students of secondary vocational education (hereinafter referred to as SVE), where special attention is paid to the methodology and technology of shaping three-dimensional objects using computer programs in the design activities of students. The research problem is reflected, based on overcoming contradictions in the development of the educational process in design in SVE organizations through the methods of organizing project activities as a means of implementing design and design training aimed at developing professional competencies in the context of optimizing the digital educational environment. The methodological foundations of the study reflect the totality of professional knowledge in the field of project activities. The use of the methodological approach in our study is based on the concept of the unity of material and educational activities. In the study, from the point of view of methodology, a system-activity approach to the organization of a purposeful process of project activity of students of secondary vocational education is taken as a basis. It is noted that according to the Federal State Educational Standard, the implementation of SVE projects by students is provided for by the curriculum, reflecting project activities that contribute to the formation of key (professional) competencies based on the methodology, theory and technology of project activities using electronic, informational (digital) resources of the educational process.

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Design methods, methodology, digital technologies, design process, computer programs, three-dimensional modeling, technical objects

Короткий адрес: https://sciup.org/142236886

IDR: 142236886

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