Experience in the implementation of interactive training methods in the process of teaching of academic discipline "Technologies of scientific-pedagogical research"

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This article deals with interactive training methods, describes the example of laboratory class in the discipline Technologies of scientific-pedagogical research which is basic for students majoring in Information technologies. The authors come to the conclusion that the game as a form of interactive class with its objectives, content and recourses is focused on the personality of the future teacher of professional training and his professional development and self-development. Interactive methods are contributed to the increasing of interest in academic classes and their professional problems that are modeled during the training process.

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Interactive methods, game methods, business game

Короткий адрес: https://sciup.org/14119739

IDR: 14119739

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