The organization of design in the educational environment

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This article focuses on a non-standard technological approach in teaching - the organization of a game design in the education system. Game design of pupils and students represents the most effective technology training future specialists to meet the needs of tomorrow. With proper guidance from the teaching staff it develops creative thinking, individual skills, research skills, allows to train initiative specialists, promotes scientific intuition, depth of thinking, a creative approach to the perception of knowledge and its practical application to the solution of organizational, technical, applied problems, scientific problems, and to some extent, helps to develop the ability to work in a team. The specificity of technological design and transformation of the educational environment through play is focused on the synthesis, the creation of artificial objects (the world in its broadest sense), on the technological development of the world ("synthesis of things"), and scientific ("analysis of things") or artistic knowledge. Considerable attention is paid to the mechanisms, game techniques, methods, forms, advantages of design and technology in University practical work. All this places high demands on the intensification of the educational process and in the activities of a teacher in general.

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The motives of the project activity, cognitive functions of interest, game design, game situations, educational environment, analytical method expert method, experimental method

Короткий адрес: https://sciup.org/148182805

IDR: 148182805

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