Peculiarities of development and implementation of the business game in English based on R. Kipling's works for students of the 6th grade
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The article describes the process of developing a business game for an English lesson in the 6th grade based on the work of a well-known writer. The advantages and disadvantages of using this method in this age group are considered. Particular attention is paid to the analysis of possible difficulties in the process of implementing the business game.
Methods of active learning, business games, sociocultural competence, types of speech activity, principles of teaching english
Короткий адрес: https://sciup.org/140279475
IDR: 140279475
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