Specificity of developing the complex of exercises on mastering sketching for the virtual reality design students

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The article is devoted to the features of developing a set of exercises for mastering project sketching for students in the field of "VR design." The relevance is determined by the challenges facing the education system in training specialists in the virtual reality field, including the interdisciplinary nature of activities and the need to take into account rapid technological changes. The importance of preserving artistic and design disciplines in the process of training virtual environment designers is emphasized, despite significant changes in curricula and reduction in teaching hours. The principles of designing the content of the discipline "speed drawing technique" (or sketching), which serves as an example of integrating traditional art practices and design methodologies, are formulated. The significance of such principles as moving from realistic images to graphic stylization and then transforming objects, using free copying methods, and introducing elements of "imaginary drawing" into the learning process is substantiated. The development of the exercise complex is based on the focus of educational tasks on acquiring skills related to future professional activities of students in this field.

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Короткий адрес: https://sciup.org/14131758

IDR: 14131758   |   DOI: 10.33619/2414-2948/109/74

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