Application of computer games in programming training on the example of Minecraft
Автор: Dryantsev S.V.
Журнал: Теория и практика современной науки @modern-j
Рубрика: Образование и педагогика
Статья в выпуске: 11 (41), 2018 года.
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This article describes the possibility of using computer games to learn programming languages, using the example of the computer game Minecraft and the programming language Python. The purpose of this article is to show the simplicity of using computer games in computer science lessons while studying the programming section. The tasks solved in this article will help you familiarize yourself with the capabilities of the computer game Minecraft and get a little deeper into the study of the Python programming language. By writing a simple program with a few lines of code, you can display messages in the chat window directly in the game. The visual component helps to consolidate the knowledge gained faster, and the game component contributes to the development of more interest.
Minecraft, python, game as a method of learning, computer games
Короткий адрес: https://sciup.org/140272616
IDR: 140272616