The problem of the legal regime of computer games

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This article discusses computer games as an object of copyright. The paper defines the concept of a computer game and compares it with a video game, also highlights the features of a computer game and summarizes the approaches formed in domestic and foreign literature. The paper focuses on the consolidation of the law and the gaming industry in terms of the normative definition of a computer game, the objects of which it consists and the circle of authors involved in its creation.

Copyright, legal regime, computer game, video game, computer program, multimedia product, author, result of intellectual activity

Короткий адрес: https://sciup.org/170197842

IDR: 170197842   |   DOI: 10.24412/2500-1000-2023-2-2-203-206

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