Development of a Rust-based program for modeling object flight trajectories with time-varying parameters

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This article presents the development of software for modeling object flight trajectories using the Rust programming language, taking into account time-varying parameters. The implementation of algorithms for trajectory calculation, intersection checks with regions, and acceleration computation considering factors such as drag and gravitational acceleration is described. The practical application of the program is demonstrated through specific examples. The program exhibits high performance and has a wide range of applications, including scientific research, where it can be used to study the dynamics of object motion under various conditions and scenarios of varying complexity, as well as applied fields such as video game development, where it enables realistic simulation of physical interactions between objects. The conclusion discusses the advantages and limitations of the system, proposes directions for further development, and summarizes the significance and potential of this software.

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Язык программирования rust

Короткий адрес: https://sciup.org/170210043

IDR: 170210043   |   DOI: 10.24412/2500-1000-2025-3-1-242-252

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