Implementation of algorithms of random selection of events and control of game objects in the in game application
Бесплатный доступ
Resume: In this article will be considered implementation of a gaming application with the implementation of random selection of events and control of game objects in Adobe Animate CC using the ActionScript 3.0 programming language
Events, random selection of events, game objects, control of game objects
Короткий адрес: https://sciup.org/140278277
IDR: 140278277
Статья научная