Solution of task #26 USE of informatics by the dynamic programming method
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The article considers an alternative solution to the standard problem # 26 of the USE on informatics and ICT, different from that proposed by the USE developers. The main feature of this solution is conciseness, simplicity and universality of consideration of all variants of the winning strategy instead of individual particular cases.
Use, game theory, dynamic programming, computer science and ict
Короткий адрес: https://sciup.org/140262774
IDR: 140262774
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