Network concept of a metadisciplinary platform for constructing multiple real and virtual worlds
Автор: Berestneva O.G., Lyzin I.A., Tikhomirov A.A., Korniakov M.V., Jafari G., Duga S.V., Kuular E.K., Trufanov A.I., Petrova L.A.
Журнал: Онтология проектирования @ontology-of-designing
Рубрика: Инжиниринг онтологий
Статья в выпуске: 2 (44) т.12, 2022 года.
Бесплатный доступ
In recent years, the problem concerning mastering augmented and virtual reality has arisen in a wide range of areas of modern life. The paper analyzes the need, requirements and possibilities of metadisciplinary (i.e. non-disciplinary) construction in a generalized space that combines reality and virtuality in educational sphere. At the same time, complexity of combining the worlds, volume of data, and consideration of dynamics are contemplated as problems available for computational solution and practical implementation on the basis of a network platform. Within the framework of the proposed concept, an entrance to the network sub-space containing network imprints of a generalized real-virtual world, coordination of multiple components in it and return back to a previous image, perceived through the developed application of the mixed world is provided. The network platform includes both the network elements of ontology (general description) and representation, storage and processing of data using graph non-relational databases and tools for analyzing and visualizing networks. An architecture with a network component of data processing (networkalization) makes it possible to move forward in the direction of improving the design platform of multiple real and virtual worlds. Special emphasis on the network paradigm is due to the practical value of the “networked” mixed reality (and especially in the educational field) which lies in the fact that information is presented in a well-structured form. It can be expected that tools capable of performing such structuring not only technologically (which is necessary for recognition, tracking and visualization), but also at user level, will be a good way to support educational space.
Rv continuum, mr/ar /vr, editor, educational space, network platform, recognition, tracking, visualization
Короткий адрес: https://sciup.org/170195101
IDR: 170195101 | DOI: 10.18287/2223-9537-2022-12-2-218-230