Competitions and gamification as the ways to increase the educational motivation of students of IT specialties in the process of learning programming

Бесплатный доступ

The article discusses the issues of increasing the educational motivation of students of IT specialties in the junior courses of study. The authors suggest using gamification and competition as motivational strategies in the process of learning programming. An example of the organization of such game competitions in classes on the topic of “Programming structures” is given.

Educational motivation, gamification, competitions, educational activities of students, programming training, robot programming

Короткий адрес: https://sciup.org/148330287

IDR: 148330287

Статья