Comparative assessment of approaches to training bachelor’s students in aircraft engine design
Автор: Gvozdev A.S., Melentjev V.S., Leykovskyy I.F.
Журнал: Онтология проектирования @ontology-of-designing
Рубрика: Прикладные онтологии проектирования
Статья в выпуске: 1 (55) т.15, 2025 года.
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The paper presents preliminary results of a comparative assessment of two modern approaches to bachelor's degree training: traditional classroom methods and training with immersive technologies, evaluated by the criterion of knowledge acquisition efficiency in the field of 24.03.05 Aircraft Engines. The platform "Virtual pavilion for studying of aircraft engines design" was used as an immersive educational environment. It is a set of interconnected educational spaces: a virtual hangar, a training laboratory, an engine design class and a workshop-simulator. The platform is equipped with tools for interacting with objects during practical tasks, IT databases aintegrated into the environment with information about the studied engines, and their interactive models as digital replicas of engines displayed in the Center for the History of Aircraft Engines at Samara University. An attempt was made to assess the quality of students' learning in the discipline "Introduction to the Specialty" using testing methods. The analysis results suggest that employing immersive technologies in studying complex technical objects can reduce reliance on traditional methods such as drawings, diagrams, cutaway models, and full-scale samples. Instead, virtual simulators, laboratories, libraries, and other tools, including those supporting distance learning, can be increasingly utilized.
Virtual reality, immersive learning technologies, aircraft engines, learning quality assessment, testing, training simulator
Короткий адрес: https://sciup.org/170208820
IDR: 170208820 | DOI: 10.18287/2223-9537-2025-15-1-82-95