Steampunk as a visual phenomenon in computer games

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Steampunk is a subgenre of science fiction that incorporates retro-futuristic technology and aesthetics inspired by the XIX century industrial steam engines. The combination of futuristic technologies and Victorian epoch aesthetics has turned out to be a fascinating theme for both developers and players. Such things as abundance of small details, use of specific materials to create the texture of mechanized characters, their clothing and appearance can refer to the attributes of steampunk aesthetics. Steampunk is a very specific style that performs an important plot-forming function, but in this case it represents something much broader: each of the stories is beyond the epoch of steam engines. The article considers approaches to creating a digital space in a certain style in order to determine the most advantageous strategies for working at the design of computer games. The analysis of the works to determine the characteristic features of the style that constitute its visual features has been made.

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Computer games, mechanization, steampunk, steam age

Короткий адрес: https://sciup.org/170207908

IDR: 170207908   |   DOI: 10.31443/2541-8874-2025-1-33-89-101

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