Technologies for designing recreative-animation programs for youth

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The article discusses the possibilities of using design technologies in the development and implementation of projects of recreational and animation programs for youth. The recreational and animation program is viewed as a relatively independent, logically structured sequence of actions that create the necessary conditions for the creative development of young people. The technology of designing recreational-animation programs as sequentially performed actions using psychological-pedagogical methods and methods of influencing the youth audience is considered. The author used the practical experience of recreational and animation design in the Perm Territory. Conclusions are made about the need for further scientific research on the problem of designing recreational-animation programs, studying the specifics of the development and implementation of recreational-animation programs for young people. It is noted that the implementation of projects of recreational and animation programs is possible on the basis of partnerships between government agencies, cultural institutions, non-profit organizations, other entities, youth based on the use of technologies of the cultural industry.

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Youth, cultural institutions, socio-cultural animation, design technologies, recreational-animation design, recreational-animation programs

Короткий адрес: https://sciup.org/144162133

IDR: 144162133   |   DOI: 10.24412/2310-1679-2021-140-93-99

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