Virtual and augmented reality technologies in games, education, medicine, and tourism
Автор: Gulov T.U., Ivanchenko S.A., Sysoev N.D.
Журнал: Международный журнал гуманитарных и естественных наук @intjournal
Рубрика: Технические науки
Статья в выпуске: 12-3 (99), 2024 года.
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This article discusses the principles of VR and AR technologies, their advantages and limitations, the use of VR/AR in the gaming industry, the role of VR/AR in education. It analyzes how VR/AR transforms the gaming experience by creating immersive and interactive virtual worlds. In the field of education, VR/AR opens up new opportunities for intensive and exciting learning, allows students to explore complex concepts and virtually experience historical events.
Virtual reality, augmented reality, games, medicine, tourism, education
Короткий адрес: https://sciup.org/170208588
IDR: 170208588 | DOI: 10.24412/2500-1000-2024-12-3-63-69