Gamification technology within the system of postgraduate support for young teachers in the educational organization
Автор: Skurikhina Yulia Aleksandrovna, Pivovarov Alexander Anatolievich
Журнал: Научное обеспечение системы повышения квалификации кадров @journal-ipk74
Рубрика: Гипотезы, дискуссии, размышления
Статья в выпуске: 2 (55), 2023 года.
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The research problem and the rationale for its relevance. During recent years a lot of attention has been paid to the issues of methodological support of pedagogical workers. The concept of creating a unified federal system of scientific and pedagogical support for teachers and management personnel notes the contradiction between the need for continuing education of a teacher and the quality of methodological support for teachers. The goal of the research is to identify the possibilities of digital technology in the provision of post-graduate support for young teachers in the educational organization. Methodology (materials and methods). The creation of such a system should take place through the integration of resources at the federal level, as well as methodological services at the regional, municipal and institutional levels, advanced training and educational development institutes, regional training and methodological associations, resource centers, professional associations (methodological associations, councils, communities, associations), which will facilitate the accumulation and replication of relevant resources and effective teaching practices. As the methods of research involved it is necessary to note the analysis of the relevant literature, the development of the model and structure of the study, approbation of the proposed model on the basis of secondary school with advanced study of individual subjects No. 66 of Kirov (Russian Federation). Scientific novelty of the work lies in the application of gamification technology to the problems of adaptation of young teachers in the educational organization. Theoretical novelty is expressed in a specially designed on the basis of game elements and game design shell for the educational process. Practical novelty consists in the methodology of application of high-tech socialized and information educational platform, creating conditions for motivation and self-development of schoolchildren and teachers.
Gamification, young teachers, methodological services, mentoring, postgraduate support
Короткий адрес: https://sciup.org/140300097
IDR: 140300097