The impact of rendering technology on the development of VR-simulators
Автор: Lukin A.S., Velyuzhinets E.S., Veremeenko I.A., Shpilkina T.A.
Журнал: Международный журнал гуманитарных и естественных наук @intjournal
Рубрика: Технические науки
Статья в выпуске: 9-3 (96), 2024 года.
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The study examines current problems related to the use of modern real-time rendering technologies, their impact on the development of VR simulators and their application in fields and spheres of economics, such as pedagogical practice, industry, medicine, etc. The results of the study led to the conclusion that the development of these technologies has not only improved the quality of the visual component of VR simulators, but also expanded the boundaries of what is possible in design, allowing you to create more and more complex and interactive learning spaces. The article also examines the key rendering technologies used in modern VR simulators and video games, and their impact on the development of educational games in pedagogy, both for preschool children, students of secondary special and higher education, and in the process of training new employees at manufacturing enterprises. As the study showed, the use of such simulators in industry has certain difficulties and problems that will have to be solved in the near future.
Rendering, vr simulators, video games, shaders, graphic technologies, transformation, educational sphere, industry, medicine, innovation, economics
Короткий адрес: https://sciup.org/170207538
IDR: 170207538 | DOI: 10.24412/2500-1000-2024-9-3-94-100