The analysis of performance and computing complexity of 3D-reconstraction algorithms in terms of their applicability on low power consumption processors

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3D-reconstraction algorithms and their applicability for computer vision problems solution on low power consumption processors are considered. The analysis of performance and computing complexity of 3D-reconstraction algorithms allows to determine their preferences and to make optimal choice depending on implementation conditions.

Computer vision, 3d-реконструкция, algorithms, 3d-reconstraction

Короткий адрес: https://sciup.org/147154795

IDR: 147154795

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