Business game as an active learning method of future teachers

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This article describes how to use active learning methods in the training of future teachers. The methods enrich the educational process, allow students to creatively participate in it, contribute to the accumulation of practical skills, broaden and deepen professional knowledge. The author grounds the business game as a method of group learning activities in the course of joint solutions to common problems in the conditions as close as possible to the real problem situations. The article deals with the classification of gaming, the benefits and the effective application of the rules of a game, the possibility of their use in the classroom. This article provides concrete examples of developed games "I want to work at your school", "Complaint", "When the teacher is interested in teaching and the student is interested in studying," "I am the participant of the competition", "Teacher of the Year", "School of the Future" to show business opportunities games as a means of diagnosis, prognosis of the future conduct of the teacher in real social, economic, industrial situations. The method provides initiative of students, the emotional richness of the learning process and the consolidation of the basic theoretical knowledge.

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Active teaching methods, didactic game, simulation game, teacher training, role-playing game, game design, the game business

Короткий адрес: https://sciup.org/148182815

IDR: 148182815

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