Dealing game as a way to form students’ skills and abilities

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The article analyzes the problem of using gaming technologies in lessons in organizations of secondary vocational education. The author’s experience of using a business game for the formation of skills and abilities among 2nd year students of the Zlatoust Industrial College named after P. P. Anosov, studying in the specialty 38.02.01 “Economics and accounting (by industry)”, on the Interdisciplinary course 02.02 “Accounting technology for conducting and registration of inventory” is considered in this article. Based on the study of the development of the problem in pedagogical theory and practice, the author examines the stages of a business game in a classroom. The author identifies the criteria for the formation of skills and abilities developed in the process of using game technology at an excellent, good and satisfactory level, explains the indicators and indicators of the numerical determination of such.

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Business game, abilities and skills, assessment criteria, indicators

Короткий адрес: https://sciup.org/142228705

IDR: 142228705

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