Business game as a means of organizing the cognitive activity of students in high school
Автор: Berg N.A., Degtyareva N.A.
Журнал: Вестник экономики, управления и права @vestnik-urep
Рубрика: Общество
Статья в выпуске: 4 (37), 2016 года.
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The article discusses the importance of simulation technologies in training students of the University. Investigated the role of one of the active methods of simulation - business game. The efficiency of the use of business games, when through the simulation of various conditions of professional activity, there is activation of educational-cognitive activity of students in the process of mastering the material when active is not only a teacher, but active and students.
Role play, simulation, creative process, activation of cognitive activity, self-assertion, competition, role-playing interaction
Короткий адрес: https://sciup.org/14214757
IDR: 14214757