Business game in the structure of practical classes on project activities

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The article is devoted to the author's practical experience in introducing business games into the structure of practical classes in Project activities for transport students. The goal is to identify the place and importance of the business game as a pedagogical technique, the objectives of the work were to select the most effective business games and determine the valuable skills that students receive during the business game. The scientific novelty of the work consists in the presentation of the author's approach to the integration of business games into the process of conducting practical classes: the description of 12 different projects and the characteristics of 8 business games used in the implementation of these projects are given. As a result, it was concluded that the business game contributed to the successful implementation of most projects, the formation of leadership qualities of participants and their business orientation, as well as the choice of the direction associated with projects as a future profession. Business game, project, practical exercises, project activity.

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Business game, project, practical exercises, project activity, higher education

Короткий адрес: https://sciup.org/170197304

IDR: 170197304   |   DOI: 10.24412/2500-1000-2022-12-5-179-184

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