Design and Implementation of GPU-Based Prim's Algorithm
Автор: Wei Wang, Yongzhong Huang, Shaozhong Guo
Журнал: International Journal of Modern Education and Computer Science (IJMECS) @ijmecs
Статья в выпуске: 4 vol.3, 2011 года.
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Minimum spanning tree is a classical problem in graph theory that plays a key role in a broad domain of applications. This paper proposes a minimum spanning tree algorithm using Prim's approach on Nvidia GPU under CUDA architecture. By using new developed GPU-based Min-Reduction data parallel primitive in the key step of the algorithm, higher efficiency is achieved. Experimental results show that we obtain about 2 times speedup on Nvidia GTX260 GPU over the CPU implementation and 3 times speedup over non-primitives GPU implementation.
GPU, minimum spanning tree, Prim's algorithm, data parallel primitives, CUDA
Короткий адрес: https://sciup.org/15010249
IDR: 15010249
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