A didactic game with elements of virtual and augmented reality for extracurricular activities in high school

Автор: Saraeva A., Tyagai O.

Журнал: Медиа. Информация. Коммуникация @mic-iej

Рубрика: Язык как средство коммуникации

Статья в выпуске: 1 т.38, 2024 года.

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The paper presents a variant of the development of a didactic game as an effective way of conducting extracurricular activities in high school. A game lesson was developed and conducted using the interactive game "Tangram - geometric puzzle". The game was tested in a math lesson, the materials and tools presented in the article contribute to familiarization with the concept of "tangram", mastering knowledge of different levels of spatial thinking, communication skills, and the use of modern augmented reality technologies. The reflection conducted at the end of the lesson showed that the students' motivation and interest in the topic increased.

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Tangram, extracurricular activities, communication, mathematics, spatial thinking

Короткий адрес: https://sciup.org/147243604

IDR: 147243604

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