Digital learning, smartphone usage, and digital culture in Indonesia education
Автор: Sari Ayu I., Suryani Nunuk, Rochsantiningsih Dewi, Suharno Suharno
Журнал: Интеграция образования @edumag-mrsu
Рубрика: Международный опыт интеграции образования
Статья в выпуске: 1 (98), 2020 года.
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Introduction. The rapid development of information and technology has procreated a digital culture in Indonesian education. This article aims to depict the current condition of digital culture in Indonesian education by pointing at the issue of students' digital fluency, particularly the readiness for using digital learning resources and smartphone usage. Materials and Methods. A combination of the survey and qualitative descriptive method was used to identify the students' intensity of using a smartphone, the description of students' smartphone usage, and the students' perspectives regarding the smartphone usage in learning activities. The data were collected through questionnaires from 384 students in the first grade of senior high schools in Surakarta, Central Java, Indonesia. Results. The findings of the research show that the students regularly use the smartphone more than 6 to 7 hours a day. The students use the Internet to gather information or download the learning materials. Moreover, they strongly agree that smartphone usage will give benefits to them. Discussion and Conclusion. The findings of research reflect that the students engage with the smartphone as a device to support their learning activities. The students' engagement reflects the positive impact of smartphone usage on the psychological and cultural dimensions of the students. Moreover, the teachers should uphold the students' digital culture by integrating digital material resources and smartphone usage into classroom activities.
Digital culture, digital learning resources, smartphone usage, digital fluency, technology utilization
Короткий адрес: https://sciup.org/147220734
IDR: 147220734 | DOI: 10.15507/1991-9468.098.024.202001.020-031
Текст научной статьи Digital learning, smartphone usage, and digital culture in Indonesia education
The rapid development of information and technology has procreated a digital culture in Indonesian education. Digital culture refers to the behavior, manners, and engagement of the students to deal with the technology and the nexus of the Internet as part of their learning process and environments [1]. The students become friendlier to digital learning material or mobile devices that simultaneously change their learning [2–4]. The existence of digital culture can be sensed from the usage of digital learning resources and mobile devices in the learning process [5; 6]. Digital learning resources refer to any digital material that contains learning substances, such as audio and multimedia, learning games, graphic images, photos, video, animation, programmed learning modules, electronic textbooks, and journal articles [7]. Meanwhile, mobile devices refer to any kind of portable computing devices such as personal digital assistants, tablet computers, mobile phones, or smartphones [8; 9].
Structurally, two dimensions support the procreation of digital culture in Indonesian education: the big number of Internet users and the regulation provided by the government. The survey data conducted by Asosiasi Penyelenggara Jasa Internet Indonesia or the Indonesian Internet Service Provider showed that 143.26 million people in Indonesia are the active users of the Internet. Widiastuti (2018) mentioned that 26.48% of Internet users are using the Internet for more than 7 hours per day1. Widiastuti added that 16.68% of Internet users aged 13 to 18 years old. Meanwhile, Indonesia got 5th ranked with approximately 83 million smartphone users in the world. By considering the high number of Internet users, the Minister of Education and Culture of the Republic of Indonesia has issued the Regulation Number 65 of 2013a about the Standard Process of Primary and Secondary Education to manage the use of digital learning resources and technology in the learning activities. The government states, “the utilization of information and communication technology is intended to improve the efficiency and effectiveness of learning”. From this regulation, technology and mobile devices are constituted as a tool to support the learning activities and, consequently, it provides more space for technological usage and digital culture in education.
The students’ intensity in using a smartphone and digital learning resources is the

representation of the digital culture in education. It is because the students are usually carrying their smartphone at school and use it to work with their learning tasks [10]. Conceptually, smartphone usage has a close relationship with students’ literacy skills [11]. A smartphone can transform the students’ learning culture and experience during the learning process [12]. Huang, Chen, and Ho and Skolverket emphasized that reading digital form provides many innovative and exciting applications to read with new and improved usage contexts2 [13]. However, smartphone utilization can also give a paradoxical impact on the students. Bhih, Johnson, and Randles as well as Soik-keli, Karikoski, and Hammainen have pointed out the diversity of smartphone usage that reflects the diversity of user behavior and activities in the digital culture [14; 15]. Moreover, Lee, Chang, Lin, and Cheng, as well as Hsiao, Shu, and Huang’s, have mentioned a negative impact of smartphone usage in generating psychological traits such as locus of control, the anxiety of social interaction, and materialism [16; 17]. On the other hand, Stachl et al. have found that personality traits also affect smartphone usage [18]. Kolikant marked an ambivalent impact of using ICT for school purposes in which the students feel that ICT is fun but at the same time also serious and problematic [19]. This gap, from Kolikant’s perspective, can cause a disconnection between students’ learning aspirations and school policies.
Considering the dialectical relationship and the paradoxical impact between smartphone and students’ psychological and cultural dimensions, this article aims to depict the students’ digital fluency, particularly in the readiness in using digital learning resources and smartphone usage. Four questions have been proposed:
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1) How long the students use their smartphones in a day?
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2) What kind of technological activities do the students use to support their learning activities?
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3) Do the students believe that the smartphone will give a positive impact on their learning activities?
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