The use of gaming methods in teaching mathematics in elementary school

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This article delves into the topic of using gamification in teaching mathematics in primary schools. It analyzes the advantages and limitations of game-based methods and their impact on younger students. The article also considers age-related characteristics of primary school children and their effect on game-based learning. Furthermore, it evaluates the future of gamification technology in the education sector, particularly in primary schools.

Mathematics learning, elementary school, game methods, interactive educational technology, gamification in education

Короткий адрес: https://sciup.org/170197779

IDR: 170197779   |   DOI: 10.24412/2500-1000-2023-2-1-149-152

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