The use of role-playing games in the course of «Business planning of enterprises»

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In this article the author presents approaches to stimulate learning economic disciplines of students in engineering. The author considers methods of active training, their use at course studying «Business planning of the enterprises».

Economic development, student group, increased learning, active learning methods, the use of role-playing games, business-plan

Короткий адрес: https://sciup.org/148101292

IDR: 148101292

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