Effectiveness of the use of virtual reality for youth and adult education

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the paper emphasizes the viability of the use of training programs in virtual reality (VR) to teach school students and adult learners. In the course of an experiment, 5 study programs on biology and geometry for high school students were created in a virtual environment and finalized in «Unity», a multi-platform tool for creating 3D-images. The author analyzes an impact of VR-study programs on thinking and other cognitive processes, as well as on some personality traits and concludes that study programs created in a virtual reality stimulate thinking. VR contributes to the progressive development of procedural and operational characteristics of thinking; it then results in more successful problem-solving. Virtual reality simulates task components and significantly increases creativity. Studying with VR programs improves traditional indicators of short-term visual memory, observation, stability, attention focusing, an ability to generalize and classify, and it also improves field independence (cognitive style). In general, a virtual learning environment is an effective teaching method, tool and technology, especially for adults. A negative impact of virtual reality is fragmentary and adjustable.

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Learning programs in a virtual reality; operations, forms and processes of thinking; effect of presence; animation; images of a virtual reality; a method, means, technology of teaching

Короткий адрес: https://sciup.org/147112458

IDR: 147112458

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