Computer games as a cultural phenomenon
Автор: Komarova N.I., Tukavkin R.Yu.
Журнал: Международный журнал гуманитарных и естественных наук @intjournal
Рубрика: Культурология
Статья в выпуске: 5-1 (44), 2020 года.
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Computer games, by virtue of their prevalence and usability, represent not only the field of entertainment and the form of organization of training and education, but also a way of influencing the rational consciousness of the younger generation through the emotional sphere. This phenomenon is considered as a cultural phenomenon of our time taking into account the prevalence of the information environment and the reliability of the method of influence used.
Computer games, post-truth, modern education
Короткий адрес: https://sciup.org/170187601
IDR: 170187601 | DOI: 10.24411/2500-1000-2020-10437