Computer games as a cultural phenomenon

Бесплатный доступ

Computer games, by virtue of their prevalence and usability, represent not only the field of entertainment and the form of organization of training and education, but also a way of influencing the rational consciousness of the younger generation through the emotional sphere. This phenomenon is considered as a cultural phenomenon of our time taking into account the prevalence of the information environment and the reliability of the method of influence used.

Computer games, post-truth, modern education

Короткий адрес: https://sciup.org/170187601

IDR: 170187601   |   DOI: 10.24411/2500-1000-2020-10437

Статья научная